
10 december , 10.00 – 11.30
From chaos to shipped game. Industry veteran Ryu Underhill shares lessons from working on titles like Battlefield, Cyberpunk 2077 and Star Wars – and how to actually deliver creative projects on time.
His talk, titled “Making the Impossible Possible: Turning Creative Chaos into Shippable Games”, is a broader, more inspirational session about aligning creativity, accountability, and timing to deliver something that actually ships.
About Ryu Underhill:
Hello everyone! My name is Ryu Underhill. I’m a veteran of the games industry, and I’ve been working on AAA titles since about 2012. I started at BioWare in Galway on Star Wars: The Old Republic, and since then I’ve spent a decade in Scandinavia working on some of the best-known Battlefield titles, Star Wars Battlefront, Mirror’s Edge, and many more. After that, I joined CD Projekt Red and worked on Cyberpunk 2077 and its updates. Now, I’m working as a closer for Tencent, and I will join you to share some insights with you all.
