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The world's first interactive sound engine

The world's first interactive sound engine

Last week there was a cake party at Boden Business Park when the company Wanderword launched its new service Fabella. A brand new platform that makes it possible to create audio-based experiences, even for beginners with no prior coding or programming experience. With the help of it, the user can build games and other interactive audio experiences that can then be run via mobiles or smart speakers and controlled with the voice.

- Here at Wanderword, we wanted to build something that inspires people to create living stories and exciting entertainment in audio form. The team also managed to do it in a way that makes the job easy and fun, says Johan Strömberg, CEO at Wanderword.

A large part of the development has taken place at Boden Business Park, where the company is housed, and several of the people who have been involved in creating Fabella also have a background as students at Boden Game Camp.

Peter Zetterberg, founder of Wanderword and who on a daily basis works at Microsoft in Seattle, has said in a previous interview that it was the proximity to the gaming education that they chosed Boden, when the company was looking for a place to establish itself.

- When we saw what plans there were for the education and what infrastructure was set up specifically for computer games, Boden became a natural choice for us. To work with these young employees who have been trained and come from the region is fantastic, he said at the time.