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I'm not surprised - but we were blown away by the results to say the least!

"I'm not surprised - but we were blown away by the results to say the least!"

Last autumn, Teknikens Hus and Ung Företagsamhet Norrbotten organized a regional school hackathon. The purpose of the school hackathon has been for students to feel participation in social issues and at the same time learn more about innovation, democracy and entrepreneurship.

Students in year 6 had as a class assignment to build a common world in Minecraft Education. Together in the classes, they have then democratically selected groups that have been allowed to represent the class at the regional final. The final and the jury, which started from Teknikens Hus, named Svartbjörnsbyn's year 6 as the winner. Last Friday, they took home the prize, which was a full day out at Boden Business Park, together with Boden Game Camp, where they got to learn even more about games!

Emil Sandberg, business developer Boden Business Park, who sat in the jury group at the final and participated during the award day, says this about the School Hackathon:

"This is something that shows that when we assist with visualization tools for young people, who are our generation, good things happen. By visualization tools, I don't mean traditional powerpoints or images without games. I'm not surprised - but we were blown away by the results to say the least!"

"We have seen innovative solutions in Minecraft where students have visualized energy solutions, meeting places, food supply and even transportation. It has been fantastic fun to be able to join and support and see the commitment that games can bring, everything from hearing the students themselves express and show joy, to the teachers who talk about tailwinds in participation and interest in the lessons."

"From a gaming industry perspective, it warmed our hearts when we saw how our office space was transformed into a gaming workshop on Friday when the students from Svartbjörnsbyn were visiting."

"But if we don't just think of games as games, then of course it becomes something even bigger. The games become a key for ideas and visualization that can touch everything from how to build a mine, a center or present what you have learned in science at school. It can touch so much more, and it feels completely relevant and right in the winds of the transition we are in the middle of now."